the layout is like the previous post.
remeber that the Gallery control is populated by an adapter, so we will create a custom adapter that contains ImageViews to display the images.
our custom adapter must inherit from BaseAdapter class
package mina.android.GalleryDemo; import java.util.ArrayList; import java.util.List; import android.content.Context; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; import android.widget.ImageView; public class ImageAdapter extends BaseAdapter { Context Con; //array to hold the values of image resources int [] Resources; Listviews; public ImageAdapter(Context con,int[] resources) { Con=con; Resources=resources; views=new ArrayList (resources.length); } @Override public int getCount() { // TODO Auto-generated method stub return Resources.length; } @Override public Object getItem(int position) { // TODO Auto-generated method stub return views.get(position); //return position; } @Override public long getItemId(int position) { // TODO Auto-generated method stub //return views.get(position).getId(); return position; } @Override public View getView(int position, View convertView, ViewGroup parent) { // TODO Auto-generated method stub ImageView img=new ImageView(Con); img.setImageResource(Resources[position]); views.add(img); return img; } }
then in our activity onCreate Method:
int []res=new int[]{R.drawable.wc,R.drawable.wc2,R.drawable.wc3,R.drawable.wc4,R.drawable.wc5}; ItemsInGallery=res.length; ImageAdapter imgAdapter=new ImageAdapter(this, res); gallery.setAdapter(imgAdapter);
and that was our simple Image gallery.
download the application from here
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